Hi, I recently bought your asset pack and it looks awesome! Is it possible to make heroes customizable? I have seen that there are many armor icons etc. It would be nice to equip them graphically somehow. :)
I’ve been developing a tool to create characters like Rogue Adventure, but it’s not finished yet.
While I can’t confirm that it will include armor that matches the icons, it will have customizable clothing pieces with color options that might help you create something similar.
I really like this assets and I am currently using 3.5.2 version. I tried to import the tileset using .png file and .tres file and I realized that the .tres file is not compatible with my current project version. Would there be any solution?
Hello jake, you will have to import the png sprites and create the tilesets on your version, unfortunately I don't have a lower version which would be compatible.
Hello Pac-Lander, I do have some assets on the GDevelop store which I had to do a good amount of work to get it working, but it's only available on their market.
It's not like it doesn't work, but the tilesets are a complete spritesheet which will need to be separated into sprites for GDevelop.
I've not used Construct3, but if it accepts PNG sprite sheets, it works.
Thank you so much for the reply! I was able to find many of them for GDevelop, but there are two in particular that I can't seem to find, the "Hell" tileset that is part of the Rogue Adventure series and "Dream" tileset that is part of the Fantasy Dreamland series. Are there any plans to convert these for GDevelop? (My mistake if they are already available and I missed them. )
Hey! I love this pack and all the effort put into it must have been an immense experience, but I do have one question... could you possibly add female hero characters?
Well, as far as I can see, all the enemies have meele attacks. I was thinking about enemies that are meant to shoot a bow for example, or throw a magic projectile, or cast a spell.
I agree that I am able to use melee attacks and some tricks to make them look like they are throwing stuff, but I was wondering if I should wait for you to add some ranged enemies or do it on my own.
Hi! Awesome asset bought it immediately! Just wanted to ask a question i'm curious, how do you adjust the radius of the light over time in the demos? Is it perlin noise? I know a bit off topic haha
I bought the mega bundle which I'm going to use in godot, but the autotile does not work probably due to lack of tile combianation, for example you can't place 2 tiles seprated by a single tile gap.
For anyone having the same question, these tilesets are not meant to be place as single tile, if you're using autotiling the region should be atleast 3x3
Hello Minh, the animations in the Rogue Adventure package are not within a tilemap, instead they're located inside each tileset folder and need to be dragged onto a tilemap.
This setup is necessary because the animations have different tile sizes: 16x16, 16x32, 32x32...
It's better if you create a separate tilemap for each animated tile size.
hello harsh_27, difficult to say as it is different on each engine, if I could suggest, create a invisible object as collider and place where the tree trunk stands, it's a trick that works really well on most engines.
I am sort of a newbie with using packs; do you have character sheets where they look at all directions? right, top, left, down? nice pack, just purchased. Sorry if question is dumb..
Hello mariolopezDev, thank you for supporting my work, I do, but they are not part of this pack, I have farming characters and retro characters with 4 directions.
Does this come with 48 different unique monsters or does that include color variants? Verbiage is the same but one of the individual packs says 24 but you find out it’s 6 unique, after purchase, and additional colors. Same question on the 30 heroes?
The weather and atmosphere in the demo images is nice!
Hello steven1022, the current version (2.5.0) of the asset features 18 unique enemies, each with 4 color variations, totaling 72 variations if you count every color.
I plan to add more enemies in the future. Currently I'm working on adding boss monsters. In the current version, there are 5 bosses, each with 5 different color variations.
Currently, there are 23 unique enemies, including bosses with and without color variations.
There are 30 characters in the asset, each without color variations, and none of them repeat.
Note: If you purchase the World Pack, you will receive future updates and releases of Rogue Adventure for free. The same applies to my other World Packs, such as Fantasy Dreamland and Farming Game World.
Hello, I was wondering how combat is supposed to work in a 4 directional game, when the characters as well as the enemies are only able to slash to the left or right
Hello LubeyGTC, when I started Rogue Adventure, my main goal was to use 2-directional sprites with floating weapons, as I had seen in many other games. I decided to add weapons to the characters to make them useful in platformers and top-down games, so the characters will not have 4 directions.
In the future, I may add characters without arms to the pack, allowing you to use weapons as their arms, which was my initial goal.
Hello, i've bought some time ago Rogue Adventure World bundle and it's amazing, but one problem i have is that in Rogue Adventure Asset Packs Included:
Hey I purchased this and its fantastic. Not sure how you decide what to make next but I would love a rogue adventure sci-fi themed pack or tileset or characters. Keep up the good work. Thanks again
Hello, Yami. I probably won't add 4 directions to the sprites, my initial idea was to make 2 sides armless characters and add weapons as hands, so I made the enemies to fit the perspective. Additionally, the sprites could be used on platformers, in case you plan one. :)
Hello caleb, if you want the animated trees, you can get them on the Jungle pack, the world pack contains all Rogue Adventure packs + lifetime updates.
WHAT A GREAT PACK!thanks a lot,one of my best purchase ever made <3 was wondering,there is any method to edit the charachters/monster animations spritesheet in order to use it in mv/mz?what's the plugin you were talking about?thaks in advance :)
Hello, I'm not sure where to find the plugin but I do believe there is plugins that allow more animations to characters , you want to make the walking sprites for RPG Maker?
Yep,want to try to use it in arpg in rog maker ,was cool trying to use all your stunning frames :) both enemies and heroes..do you remember plugin's name?thanks for your reply :)
Hey there! awesome pack btw. How do you simulate the atlantis underwater effects as well as the rain from the ancient ruins? bought the package but just wondering if we can get a sample scene as well thanks!
Hello, I use a FX effect on the atlantis with GameMaker, the rain effect is done with particles, one particle fall and when this particle dies, she spawn at random other particles.
Hello, love your work. I do have a question, I purchased this, the mega bundle, and FD pack. It seems like the tilesets in the mega bundle have 16x16, 32x32, and 48x48, but in the rogue adventure pack, are all the tilesets (ancient ruins, atlantis, etc.) only 16x16? On the seperate tileset purchase pages (if i just purchased ancient ruins for example) it comes with all 3 sizes. I am just surious if the rogue adventure bundle has the 32x32 size as I have a 32x32 character creator that I would like to use if I could, but dont want to mix a 32x32 character with 16x16 environment/enemies if the rogue adventure is only 16x16
Oh so actually I see in the .zip it has folders for the 32x32 and 48x48, I imported using the unity package initially which doesnt have the different folders, it only has 1 size (16x16 it seems like). I can just import the zip and setup the palettes myself actually, sorry to confuse you
Hello there! Starting off by saying i really like your work, beautiful stuff! Are you perhaps interested in doing some custom paid jobs as well? Im 1 year deep in developing a 2D mmo, and I'm in need of some nice pixel art! :)
If interested, contact me: gillberg.alexander@gmail.com for some further discussions.
Hi! I really like this asset pack collection! Does it come with enemies and characters? Or will you add some to it?
Since this is a roguelike asset pack will there be some kind of separate shooting weapons pack? Sorry for many questions ha ha. I'm a big fan of your work!
I might get both bundles little later on if you do another sale closer to end of the year;)
right now it's only tilesets, I'm still not sure how I will go with enemies and characters, I'm adding enemies and characters of my other assets together on the bundle sale for now.
I got this on a bundle sale and I was using only fantasy dreamland, downloaded now rogue adventure and it is really awesome, cannot wait for more updates, will login to itch more often to get the new updates.
bought the pack and its fantastic - such a HUGE selection of tiles to work with - but I wondered if you can advise which pack containg the "dead trees" - noticed them on several of the examples (including the graveyard) but i cant find them... can you advise? FOUND THEM - theyre in the wasteland in rogue adventure!
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Hi, I recently bought your asset pack and it looks awesome! Is it possible to make heroes customizable? I have seen that there are many armor icons etc. It would be nice to equip them graphically somehow. :)
I’ve been developing a tool to create characters like Rogue Adventure, but it’s not finished yet.
While I can’t confirm that it will include armor that matches the icons, it will have customizable clothing pieces with color options that might help you create something similar.
Great, then I am looking forward to it!
Thanks for the graphics, I use them in my game and put you in the credit naturally, because you do good work!
https://mimusangel.itch.io/select-survivor
Estamos creando un juego top down shooter usando estos activos como base principal, espero te guste , me encanta trabajar con estos activos.
https://illusion-games-studio.itch.io/el-cipitio-las-leyendas-cuscatlecas
Good luck with your game! :)
I really like this assets and I am currently using 3.5.2 version. I tried to import the tileset using .png file and .tres file and I realized that the .tres file is not compatible with my current project version. Would there be any solution?
Hello jake, you will have to import the png sprites and create the tilesets on your version, unfortunately I don't have a lower version which would be compatible.
Hello AlehSnake, which axe attack frames?
Do the heroes not have ax attack sprites?
In this package, the characters are only seen from the front?
Hello AlehSnake, yes, only 2 direction sprites, same for every enemy and boss monster.
Incredible work! Is this asset pack compatible with GDevelop and Construct3?
Hello Pac-Lander, I do have some assets on the GDevelop store which I had to do a good amount of work to get it working, but it's only available on their market.
It's not like it doesn't work, but the tilesets are a complete spritesheet which will need to be separated into sprites for GDevelop.
I've not used Construct3, but if it accepts PNG sprite sheets, it works.
Thank you so much for the reply! I was able to find many of them for GDevelop, but there are two in particular that I can't seem to find, the "Hell" tileset that is part of the Rogue Adventure series and "Dream" tileset that is part of the Fantasy Dreamland series. Are there any plans to convert these for GDevelop? (My mistake if they are already available and I missed them. )
Hell: https://elvgames.itch.io/hell-16x16-tileset-rogue-adventure
Dream: https://elvgames.itch.io/fantasy-dreamland-extras-dream
Hey! I love this pack and all the effort put into it must have been an immense experience, but I do have one question... could you possibly add female hero characters?
Hi, Is rain available in the archives?
Hello Eduardo, the rain on the gif was made with particles inside the game engine.
Hey, great work! I've bought this asset some time ago and I have a question: are you planning to add any enemies which shoot/throw things?
Hellow RocketEquation, do you mean that I add the object he throws? like, an animation?
To make them shoot things, you could make it with the attack animation, right?
Well, as far as I can see, all the enemies have meele attacks. I was thinking about enemies that are meant to shoot a bow for example, or throw a magic projectile, or cast a spell.
I agree that I am able to use melee attacks and some tricks to make them look like they are throwing stuff, but I was wondering if I should wait for you to add some ranged enemies or do it on my own.
Thanks for the reply!
Hi! Awesome asset bought it immediately! Just wanted to ask a question i'm curious, how do you adjust the radius of the light over time in the demos? Is it perlin noise? I know a bit off topic haha
Hello vinnyhorgan, it's a white sprite 96x96 draw on a dark surface, surface lightning if you want to search about it. :)
I bought the mega bundle which I'm going to use in godot, but the autotile does not work probably due to lack of tile combianation, for example you can't place 2 tiles seprated by a single tile gap.
Hello Ohan, could you post a screenshot? thanks!
For anyone having the same question, these tilesets are not meant to be place as single tile, if you're using autotiling the region should be atleast 3x3
Hi, I loved your style and I have a question, is it compatible with Tiled?
Hello Eduardo, yes, it is compatible with TileD.
Sorry, can you reply to the message I sent you on Facebook?
There is a problem I need you to answer there :(((
Hello Minh, the animations in the Rogue Adventure package are not within a tilemap, instead they're located inside each tileset folder and need to be dragged onto a tilemap.
This setup is necessary because the animations have different tile sizes: 16x16, 16x32, 32x32...
It's better if you create a separate tilemap for each animated tile size.
how can i add tilemap collider to trees as when player moves from top to bottom it collides with leaves instead of colliding woth its trunk?
hello harsh_27, difficult to say as it is different on each engine, if I could suggest, create a invisible object as collider and place where the tree trunk stands, it's a trick that works really well on most engines.
in which Tileset Palette from unity Package i can build Ground (green)?
Hello harsh_27, you can find them on the jungle tileset. :)
I am sort of a newbie with using packs; do you have character sheets where they look at all directions? right, top, left, down?
nice pack, just purchased. Sorry if question is dumb..
Hello mariolopezDev, thank you for supporting my work, I do, but they are not part of this pack, I have farming characters and retro characters with 4 directions.
btw, all of my packs fit together. :)
Does this come with 48 different unique monsters or does that include color variants? Verbiage is the same but one of the individual packs says 24 but you find out it’s 6 unique, after purchase, and additional colors. Same question on the 30 heroes?
The weather and atmosphere in the demo images is nice!
Hello steven1022, the current version (2.5.0) of the asset features 18 unique enemies, each with 4 color variations, totaling 72 variations if you count every color.
I plan to add more enemies in the future. Currently I'm working on adding boss monsters. In the current version, there are 5 bosses, each with 5 different color variations.
Currently, there are 23 unique enemies, including bosses with and without color variations.
There are 30 characters in the asset, each without color variations, and none of them repeat.
Note: If you purchase the World Pack, you will receive future updates and releases of Rogue Adventure for free. The same applies to my other World Packs, such as Fantasy Dreamland and Farming Game World.
Hello, I was wondering how combat is supposed to work in a 4 directional game, when the characters as well as the enemies are only able to slash to the left or right
Hello LubeyGTC, when I started Rogue Adventure, my main goal was to use 2-directional sprites with floating weapons, as I had seen in many other games. I decided to add weapons to the characters to make them useful in platformers and top-down games, so the characters will not have 4 directions.
In the future, I may add characters without arms to the pack, allowing you to use weapons as their arms, which was my initial goal.
Hello, i've bought some time ago Rogue Adventure World bundle and it's amazing, but one problem i have is that in Rogue Adventure Asset Packs Included:
Which is not included on godot version download. Otherwise i really was in need for a pack like it, it's absolutely amazing keep great work!
Hello FeistyByte, thank you for reporting that, I will get this pack uploaded here so you can download it! :)
Edit: Packs are now available to download.
Amazing asset pack! Would love to see a "snow" themed set and a stone "castle/dungeon" set to make it even more complete.
I've been using the tiles as textures in a 3D game, they looks great.
Hello JC Bailey, I do have some packs that cover that but they're from another world I've made, you can find it here:
Fantasy Dreamland Village Pack (Village with winter tiles)
4 Seasons Grasslands tileset
4 Seasons Forest tileset
2 Seasons Fortress tileset (Fortress with winter tiles)
Note that all my tilesets work together, they're all 16x16. :)
Oh that fortress set is just what I needed! The snow set looks good but seems like it might clash a bit with the artstyle of this one.
Yes, it will clash a bit since the Rogue Adventure theme is darker, I will see if I can do something about it.
Hey I purchased this and its fantastic. Not sure how you decide what to make next but I would love a rogue adventure sci-fi themed pack or tileset or characters. Keep up the good work. Thanks again
Hello BananaFiction, right now I'm adding bosses to the pack, I have at least 5 more bosses in my todo list, I will add your idea for the future! :)
Hello, Yami. I probably won't add 4 directions to the sprites, my initial idea was to make 2 sides armless characters and add weapons as hands, so I made the enemies to fit the perspective. Additionally, the sprites could be used on platformers, in case you plan one. :)
I don't see images of Ancient Bear boss, is it possible to post?
Hello RapturedPixels, you can check it here! :)
Thanks!
Is this the only asset pack with trees in it?
Hello caleb, if you want the animated trees, you can get them on the Jungle pack, the world pack contains all Rogue Adventure packs + lifetime updates.
WHAT A GREAT PACK!thanks a lot,one of my best purchase ever made <3 was wondering,there is any method to edit the charachters/monster animations spritesheet in order to use it in mv/mz?what's the plugin you were talking about?thaks in advance :)
Hello, I'm not sure where to find the plugin but I do believe there is plugins that allow more animations to characters , you want to make the walking sprites for RPG Maker?
Yep,want to try to use it in arpg in rog maker ,was cool trying to use all your stunning frames :) both enemies and heroes..do you remember plugin's name?thanks for your reply :)
Hello, sadly I don't remember as it's been years since I lastly used rpg maker mv...
Hey there! awesome pack btw. How do you simulate the atlantis underwater effects as well as the rain from the ancient ruins? bought the package but just wondering if we can get a sample scene as well thanks!
Hello, I use a FX effect on the atlantis with GameMaker, the rain effect is done with particles, one particle fall and when this particle dies, she spawn at random other particles.
Hello, love your work. I do have a question, I purchased this, the mega bundle, and FD pack. It seems like the tilesets in the mega bundle have 16x16, 32x32, and 48x48, but in the rogue adventure pack, are all the tilesets (ancient ruins, atlantis, etc.) only 16x16? On the seperate tileset purchase pages (if i just purchased ancient ruins for example) it comes with all 3 sizes. I am just surious if the rogue adventure bundle has the 32x32 size as I have a 32x32 character creator that I would like to use if I could, but dont want to mix a 32x32 character with 16x16 environment/enemies if the rogue adventure is only 16x16
Oh so actually I see in the .zip it has folders for the 32x32 and 48x48, I imported using the unity package initially which doesnt have the different folders, it only has 1 size (16x16 it seems like). I can just import the zip and setup the palettes myself actually, sorry to confuse you
Hello, no problem, if you need any of the sprites whenever I update it, just download the zip folder instead. :)
i just realized the 32x32 is just the 16x16 upscaled anyway, so shouldnt make a difference afterall, thank you.
I love the amount of updates and care for the costumers with these assets, keep it up!
will do!
Hello there! Starting off by saying i really like your work, beautiful stuff! Are you perhaps interested in doing some custom paid jobs as well? Im 1 year deep in developing a 2D mmo, and I'm in need of some nice pixel art! :)
If interested, contact me: gillberg.alexander@gmail.com for some further discussions.
/Cheers!
I will contact! :D
I really love this bundle, thanks for all the updates, I bought it again to support your work, keep it up!
Thank you!
Hi! I really like this asset pack collection! Does it come with enemies and characters? Or will you add some to it?
Since this is a roguelike asset pack will there be some kind of separate shooting weapons pack? Sorry for many questions ha ha. I'm a big fan of your work!
I might get both bundles little later on if you do another sale closer to end of the year;)
right now it's only tilesets, I'm still not sure how I will go with enemies and characters, I'm adding enemies and characters of my other assets together on the bundle sale for now.
Love the Pyramid update, it looks amazing, will you still bring more updates? thank you.
yes, I'm still updating and bringing more content to it!
I got this on a bundle sale and I was using only fantasy dreamland, downloaded now rogue adventure and it is really awesome, cannot wait for more updates, will login to itch more often to get the new updates.
I really appreciate that, happy you like it!
bought the pack and its fantastic - such a HUGE selection of tiles to work with - but I wondered if you can advise which pack containg the "dead trees" - noticed them on several of the examples (including the graveyard) but i cant find them... can you advise?
FOUND THEM - theyre in the wasteland in rogue adventure!
Thank you, I'm still working on them so don't forget to check itch time to time to grab the new assets and updates! :D