Hello Snowfrog, I'm not sure which engine you are using but, usually, the left side is made by switching the x or width scale of the sprite from 1 to -1 by the direction the enemy is currently facing.
Yeah, which I would do I needed for a side-scroller. But I’m working on a top-down game with movement in all directions. This wouldn’t work. Also mirroring is fine, when the model is symetrical, which is not the case here. Changing movement direction would also make it look like the character switches his weapon and shield from one hand to the other every time.
It’s a nice looking sprite though. Good work. I just can’t use it for my purposes.
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The pack only includes right-facing poses. I was expecting to atleast have right and left, ideally top and down as well. A bit disapointed.
Hello Snowfrog, I'm not sure which engine you are using but, usually, the left side is made by switching the x or width scale of the sprite from 1 to -1 by the direction the enemy is currently facing.
Yeah, which I would do I needed for a side-scroller. But I’m working on a top-down game with movement in all directions. This wouldn’t work. Also mirroring is fine, when the model is symetrical, which is not the case here. Changing movement direction would also make it look like the character switches his weapon and shield from one hand to the other every time.
It’s a nice looking sprite though. Good work. I just can’t use it for my purposes.