Rogue Adventure - Boss Titan Guard
A downloadable asset pack
Get this asset pack and 205 more for $59.99 USD
Buy Now$2.49 $0.74 USD or more
On Sale!
70% Off
Rogue Adventure is a pixel art asset pack that is inspired by games such as Dark Souls and Diablo, with dark themes and colors. Rogue Adventure features multiple asset packs with different themes that makes possible to create complete games and worlds.
Rogue Adventure - Boss Titan Guard
Asset Content:
- Titan Guard Boss/Mini Boss!
- 6 Frames Idle Animation!
- 6 Frames Walk Animation!
- 6 Frames Attack Animation!
- 6 Frames Attack 2 Animation!
- 6 Frames Idle Rotating Attack Animation!
- 6 Frames Walk Rotating Attack Animation!
- 6 Frames Defend Animation!
- 6 Frames Damage Animation!
- 6 Frames Dead Animation!
- 80x80 Frame Size!
Compatibility:
- Unity
- Godot
- GameMaker
- Any engine that uses PNG sheets.
You can:
- Use the assets on personal or commercial projects.
- Edit or modify the assets to fit your game.
- Credits to ElvGames.
You cannot:
- Resell these asset packs, not even modified.
- Claim the asset packs as yours.
- Use on Crypto/NFT related project.
For more information, you can read the full license here.
Purchase
Get this asset pack and 205 more for $59.99 USD
Buy Now$2.49 $0.74 USD or more
On Sale!
70% Off
In order to download this asset pack you must purchase it at or above the minimum price of $0.74 USD. You will get access to the following files:
Titan Guard Boss - Rogue Adventure.zip 588 kB
Comments
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The pack only includes right-facing poses. I was expecting to atleast have right and left, ideally top and down as well. A bit disapointed.
Hello Snowfrog, I'm not sure which engine you are using but, usually, the left side is made by switching the x or width scale of the sprite from 1 to -1 by the direction the enemy is currently facing.
Yeah, which I would do I needed for a side-scroller. But I’m working on a top-down game with movement in all directions. This wouldn’t work. Also mirroring is fine, when the model is symetrical, which is not the case here. Changing movement direction would also make it look like the character switches his weapon and shield from one hand to the other every time.
It’s a nice looking sprite though. Good work. I just can’t use it for my purposes.