A downloadable asset pack

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Dark Orchestral Fantasy Music V

In this music pack you'll find five dark fantasy tunes with an orchestral touch. All tracks are made with a dark and tense atmosphere in mind.

Composed by: pegonthetrack


A Traveller's Solitude (2:22)
Belcme's Halberd (1:57)
Sinister Heritage (2:03)
At the Dead of Night (2:01)
Riches Beyond Reach (2:34)

All tracks are loopable or have loopable versions included!

You can:

Use the assets on personal or commercial projects.
Credits to Pegonthetrack & ElvGames.

You cannot:

Resell these asset packs, not even modified.
Claim the asset packs as yours.
Use on Crypto/NFT related project.

For more information, you can read the full license here.

Fantasy Fanfare bundle!

Mega Bundle!

Updated 26 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorsELV Games, pegonthetrack
TagsAtmospheric, Audio, Dark, Fantasy, Music, orchestral

Purchase

Get this asset pack and 102 more for $34.99 USD
View bundle
Buy Now
On Sale!
60% Off
$9.99 $3.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

Dark Fantasy Music Pack 5.rar 217 MB
License.txt 861 bytes

Comments

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The audio i downloaded don't seem to start exactly how i heard them on youtube. It's like they start from 5-6 seconds later without any initial dissolvence.

Hey Forgiven,

Thank you for supporting us first of all! 

The YouTube video contains a 30 second snippet of each one of the tracks, but the full tracks themselves are longer.

Could you clarify what issue you are having in relation to the start of the tracks?

(+1)

Hello!

it seems to me that the audio I have downloaded from the package have no initial dissolvence. They start very loudly and it causes jumpscares.

Thank you for the fast response.

Hey Forgiven,

If I understand correctly, you expected the music to fade-in, like it does in the YouTube video.

The music in the pack doesn't contain a fade-in, so that it can be looped properly when desired. 

If you would like the music to fade-in with volume instead, you can do this in the dedicated game engine that you work with or use free tools like Audacity to do so.

I hope that helps!

(+2)

wooowww omg