
Platformer Tileset Dark Citadel 16x16 Pixelart
A downloadable asset pack
Get this asset pack and 286 more for $59.99 USD
Buy Now$5.99 USD or more

Unleash your inner game designer and embark on an exciting pixelated journey with Platformer Series. This collection offers an array of versatile 16x16 pixel art tilesets designed to bring your platformer games to life.

Platformer Series Dark Citadel Tileset!
Asset Content:
- Dark Citadel Tileset!
- 1 Hero Included with 12 Animations!
- Background Sprites Included!
- Multiple Ground Tiles Included!
- Animated Tiles Included!
- Objects/Props included!
- 250+ Tiles!
- 16x16 Tiles!
- Usable on any game engine! (Unity, Godot, GameMaker...)
Hero Animations:
- 6 Frames Idle Animation!
- 6 Frames Walk Animation!
- 6 Frames Sword Attack Animation!
- 6 Frames Sword Stab Animation!
- 6 Frames Bow Attack Animation!
- 6 Frames Staff Attack Animation!
- 6 Frames Fall Animation!
- 6 Frames Jump Animation!
- 4 Frames Pull Boxes Animation!
- 4 Frames Push Boxes Animation!
- 6 Frames Damaged Animation!
- 6 Frames Dead Animation!


| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | ELV Games |
| Genre | Platformer |
| Tags | 16x16, 2D, Asset Pack, Backrooms, No AI, Pixel Art, Sprites, Tilemap, Tileset |
| Content | No generative AI was used |
Purchase
Get this asset pack and 286 more for $59.99 USD
Buy Now$5.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:
Platformer Series - Dark Citadel.zip 76 kB











Comments
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What an awesome package it has a smooth transition and a great vibe to it now adding some shaders and lighting to the game.
That would definitely take this asset to another level, but unfortunately, if I share screenshots with the shaders applied, users may expect the asset to look like that right out of the box, when the shaders actually need to be applied within the engine.
That is indeed true, but at least you do not have to think about it too much as the user can do it themselves and its mostly engine based :)